Modular Mini Game Engine
Plug-in style games that swap in new mechanics without breaking the show flow.
VR-first game show
A modular elimination game show ecosystem (VR-first) where 100 players enter and only 1 wins.
Party Royale is built around a ruthless, rotating gauntlet: 100 players drop into a sequence of mini games spanning speed, balance, memory, timing, and chaos. Each round trims the field, and even eliminated players can still influence the match through Spectator Sabotage moments.
The rotation favors horizontal skill variety, so veterans cannot dominate every game and new players still have windows to win. Optional redemption rounds and branching paths keep late-game momentum volatile, culminating in a single winner standing under the lights.
Plug-in style games that swap in new mechanics without breaking the show flow.
Eliminated players stay involved, triggering chaos that shifts the outcome.
Late rounds can fork, letting underdogs steer the next challenge.
Wildcard re-entry beats turn eliminations into risky comeback stories.
A relentless game show host sells the drama and hypes the missteps.
Avatar System
Identity, prestige, and replayable collection without impacting competitive balance.
Party Royale uses a Fortnite-style avatar customization system where cosmetics are purely cosmetic (no gameplay advantages). The goal is to create identity, prestige, and replayable collection without pricing players out. Scarcity exists for certain items, but access remains fair through play-based rewards and rotating availability.
Party Royale may explore in-ecosystem trading or transfer systems in the future. Early versions prioritize safety, simplicity, and fairness, and any expansion will be designed with platform policies and compliance in mind.
Some limited skins live in a circulating pool. If a skin is not used for a defined inactivity window (example: 30-60 days), it can rotate back into the ecosystem so others can earn it. The goal is to prevent hoarding and keep the ecosystem alive and fair. Players are encouraged to keep playing to maintain access to certain prestige items, with loyalty compensation (example: an exclusive badge, alternate colorway, or a token credit) when a circulating item returns to the pool.
Mini Games Gallery
Every round leans into a different skill set so no single playstyle dominates the season.
A towering tsunami hits a coastal city. Players scramble up cars, rooftops, and scaffolding as water surges through streets. It is slapstick parkour chaos with waves, debris, and shark-infested water.
How it plays
Players defend against an overwhelming zombie horde with limited ammo and melee weapons. Eliminated players transform into zombie saboteurs who actively hunt remaining humans.
How it plays
A massive avalanche wall tears downhill behind the players. Sprint, dodge, and slide through snowfields as trees snap and powder blasts across the path.
How it plays
Players are locked inside a steel cage with an aggressive lion. A single gate opens briefly on a countdown. Survivors must time a mad dash to escape while collisions and ragdolls create pileups.
How it plays
An urban district fractures as the ground splits into giant fissures and rooftops collapse. Players leap cracks, climb rubble, and keep moving as the city falls apart beneath them.
How it plays
Players swing vine-to-vine across a jungle canyon while a swarm of monkeys pursues and tackles mid-air. Timing and momentum decide everything.
How it plays
Players balance on a floating iceberg that tips based on weight distribution. A polar bear prowls the surface, shifting the tilt and hunting the weakest targets. Falling into icy water drains health fast.
How it plays
A volcano erupts and lava flows chase players through rocky terrain. The path collapses, eruptions blast debris, and players must choose safer routes versus faster risky shortcuts.
How it plays
Players race through open water while sharks circle and strike. Buoys, floating debris, and brief safe platforms create moment-to-moment decisions: sprint swim, dive, or cling to cover.
How it plays
A solo whitewater kayak race through canyon rapids. Players paddle hard, lean to steer, and thread through gates while dodging rocks, logs, whirlpools, and waterfall drops.
How it plays
Late-game strategy round on a suspended ice grid. Players take turns striking removable ice blocks with a hammer. Remove too much support and the whole structure collapses.
How it plays
Tall jungle grass becomes a stealth arena. Players creep forward trying not to make noise. Sudden rustling, jump scares, and a predator's pounce punish panicked movement.
How it plays
A frantic banana-collecting scramble where players scoop bananas into baskets while slipping on peels and bumping rivals to spill their haul. Golden bananas spike the score and shift the standings.
How it plays
Random teams race a stadium track relay with a glowing baton. Clean handoffs and consistent pace beat raw speed alone.
How it plays
Players wear giant inflatable suits and body-check each other on a platform arena. It is bouncing sumo chaos with knockback physics.
How it plays
Teams share a single canoe and must paddle in sync to stay straight and fast. Bad timing causes spins and collisions in brutal rapids.
How it plays
Two players stand on narrow raised platforms suspended above an arena pit. Using padded staffs, they attempt to knock their opponent off balance in dramatic physics-driven duels.
How it plays
A rhythm-based elimination game where players use motion controls to hit glowing drum pads in sync with music. Precision and streak multipliers separate survivors from eliminations.
How it plays
Players compete at giant arcade-style mole boards, smashing popping targets as fast as possible. Speed, reaction time, and combo streaks determine survival.
How it plays
A hilariously dramatic one-on-one finale where the last two survivors settle it the oldest way possible: rock, paper, scissors. It is simple, fast, and shockingly intense, especially when the arena lights dim and the crowd starts chanting.
How it plays
A mass elimination chaos round where a giant robotic Simon issues rapid-fire motion commands. Players must move only when Simon says, because one wrong reaction can trigger trapdoors and instant eliminations as the pace escalates.
How it plays
A ridiculous one-on-one puppet theatre dance-off where each finalist controls a classic wooden marionette. Nail the prompts and your puppet becomes a legend; miss steps and your strings tangle into hilarious flops in front of the whole arena.
How it plays
A high-pressure bomb disarming showdown where players race against the clock to solve color and shape-based wire puzzles before time runs out. Panic builds as the countdown ticks and incorrect moves trigger warning sirens.
How it plays
A chaotic vertical climb to the top of a crumbling tower filled with collapsing platforms, fire traps, and shifting obstacles. Players scramble upward while debris falls and sections crumble beneath them.
How it plays
A rotating set of precision and carnival mini games that reward timing and accuracy. These rounds deliver fair horizontal skill variety and keep veterans from mastering a single meta.
Included games
How it plays
Future Sora clips and editorial cuts will land here as the production pipeline ramps up.